A fog-of-war command game
You are not the trigger.
You are the net.
Command .Net is a text-based war game fought from the radio net. You give the orders. You read intel that lies. You fight an enemy that thinks, across ground you cannot see. The fog is the arena. Outwit the opponent.
Demo build · launching soon
How it plays
Fog of war is the arena
You never get the full picture. You command on partial, aging intel and make the call anyway. Reading the fog is the skill, not your reflexes.
The enemy thinks
The opposing force hunts, sets, baits, and breaks contact on its own read of you. It is not a script running. It is trying to win.
Give the five-paragraph order
Plan it like the real thing. Brief your element, pick your line of departure, and live with the plan when contact changes everything.
Earn your callsign
Start in Basic and move up. Rank, callsigns, and command credibility carry from one fight to the next. The net remembers how you lead.
What it is, plainly
No twitch reflexes, no graphics arms race. Command .Net is a thinking game about command itself: incomplete information, real consequences, and an opponent with a mind. If you have ever had to make a decision without enough information and own the result, this is that, turned into a game.
Built by
Two veterans. No borrowed lore.
U.S. Army Cavalry Scout · 14 years · multiple combat tours
Got benched from my own playtest by an AI. Outranked by a toaster. Hooah.
U.S. Army Staff Sergeant · 14E Patriot Fire Control · 8 years · Secret clearance
The toaster called me 'breaks the build before it ships.' Accurate.
The fog, the orders, the fear, all of it lived before it was ever coded.