A fog-of-war command game
You are the net,
not the dot.
A text war game fought from the radio net. You give the orders, the intel lies, and the enemy has a plan. Across ground you cannot see, the fog is the arena. Outwit the opponent.
Demo build · open in early access
How it plays
Fog of war is the arena
You never get the full picture. You command on partial, aging intel and make the call anyway. Reading the fog is the skill, not your reflexes.
The enemy plays to win
An opponent that plays to win by real doctrine, resolved by a deterministic engine, not a script you can memorize. It hunts, sets, baits, and breaks contact on its own read of you.
Give the five-paragraph order
Plan it like the real thing. Brief your element, pick your line of departure, and live with the plan when contact changes everything.
Earn your callsign
Start in Basic and move up. Rank, callsigns, and command credibility carry from one fight to the next. The net remembers how you lead.
What it is, plainly
No twitch reflexes, no graphics arms race. Command Net is a thinking game about command itself: incomplete information, real consequences, and an opponent with a plan, resolved by rules and dice you do not control. If you have ever had to make a decision without enough information and own the result, this is that, turned into a game.
Built by
Two veterans. No borrowed lore.
U.S. Army Cavalry Scout · 14 years · multiple combat tours
Got benched from my own playtest by an AI. Outranked by a toaster. Hooah.
U.S. Army Staff Sergeant · 14E Patriot Fire Control · 8 years
The toaster called me 'breaks the build before it ships.' Accurate.
The fog, the orders, the fear, all of it lived before it was ever coded.
The demo is open
It's early access: rough edges, live fire. Want a heads-up when the full version lands?
Play the demo Get notified